Object 만들고, Componenet > Effects > Trail Renderer 로 비행기 항적 연기를 만들수 있다.
using UnityEngine;
using System.Collections;
public class CameraRig1 : MonoBehaviour {
public Transform target;
public Camera cam;
float yDistance;
public float lerpSpeed = 2f;
// Use this for initialization
void Start () {
yDistance = transform.position.y - target.position.y;
}
// Update is called once per frame
void Update () {
Debug.Log ("target pos: " +(target.position + Vector3.up*yDistance)
+", my pos: " + transform.position
+", lerp :" + lerpSpeed * Time.deltaTime);
transform.position
= Vector3.Lerp (transform.position,
target.position + Vector3.up*yDistance,
lerpSpeed * Time.deltaTime);
//transform.position = target.position + Vector3.up * yDistance;
// transform.position = target.position + new Vector3 (0f, yDistance, 0f);
}
}